![]() ![]() ![]() Project Highrise isn’t a game about getting the highest dollar score – from a strict gameplay perspective, Highrise uses money to gatekeep the speed of your build, restricting certain types of lodging or business so that you can’t just free-build whatever you want. The money also only really serves your build, rather than the other way around. ![]() You’re never having to worry about the other landlord down the street trying to steal your best businesses. For example, there’s no sense of competition. I took that basic premise and really just made the point that as much as you can read it as a game about capitalism, it’s worth noting that there are a few weird little constraints that actually work against that interpretation. In that article we talked a bit about capitalism – obviously it’s a game of accumulation, a game about building up your bank balance – you play essentially a rentier or landlord, collecting income from everyone who inhabits your building – that could be about capitalism, right? That sounds like a game about maximising your profit. In 2017 I wrote about a game called Project Highrise, a building simulator where you develop a patch of land – you can build it up with new floors and apartments and businesses and all the rest of it. ![]()
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